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Volume 1, Special Issues

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Special Issue 1

Title: The Colony
Team Present: Eon, Master of Time, Myth, Talisman
Adversaries: Mac Knife, Colony
First, the Patrol stops Mac Knife, a low powered I-thug with pretentions of running his own gang. He and his gang have taken hostages at the bank and the heroes quickly subdue and capture him. A rash of strange robberies prompt members of the Paradox Patrol into action. A number of electronic components have been stolen but there is no physical evidence of any kind at the scene. Myth uses a list of the components stolen to figure out that the thief might be building some kind of amplification device and realizes the next likely target is SciTech. She, Eon, and Talisman set up a stake out. During the middle of the night a tunnel opens into a SciTech storage room. The Patrol battles the giant wave of ants, both giant and regular sized, that pour from the hole but the insects manage to steal the guarded device. Myth uses her cricket form to follow the ants. Using his time-speed, Eon digs a tunnel and the Patrol follows Myth. They pop up into a seemingly ordinary house... ordinary except for the seemingly sentient swarm of ants that attacks them. During the fight the Patrol realizes that the ants are being controled. A woman lays in a capsule and her mind is broadcasting and receiving signals from the massive ant colony. The device she intended to build with the stolen components would amplify her range so she could control every ant on the island! Making no progress against the seemingly endless swarm of ants, the Patrol destroys the transmitter. The feedback knocks the woman out. Worse, it traps her consciousness inside the ant colony and leaves her human body dead. This special issue takes place, chronologically, between issues 2 and 3.

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Special Issue 2

Title: Jurassic Lost
Team Present: Eon, Master of Time, Errant, Myth, Think Tank
Adversaries: None
Eon's powers go haywire, sending most of the team back in time. Far back in time. The Patrol finds themselves on the island at the tail end of the reign of the dinosaurs. Looking up in the sky, they can see the asteroid that will cause world-wide extinction. They realize they have only a few days to figure out how to get home. Worse, their powers seem to be fading on and off and their ex-dim costumes evaporate. A quick scouting indicates there is a black pyramid structure at the center of the island. A brief detour is made to the mainland where Myth meets the budding redwood that will eventually be the Utopia Tree, and the tiny Dryad that insists 'you are me', they begin their journey to the center of the island. Their fading powers force them to travel through the jungle instead of flying over it. Occasionally, they notice the pyramid fading in and out of existence. (Though the team doesn't know it, Impossibilities are unstable here, before the start of the first I-era. The results of the Philadelphia Experiment changed not only the present but the past and the future as well. The past and the future, however, haven't stabilized yet and periodically revert back to their original, non-Impossible form.) The Patrol finally reaches the center of the island with only a few hours left. There they encounter short, pale, pink-haired humanoids with elastic wrists picking fruit off cultivated trees. They explain, telepathically, that they are the Tero, the dominant race of this world. They are gathering food to take with them underground. Their entire population has fled there in order to escape the doom that is coming. When the Patrol explains their situation, the Tero direct them to the pyramid where their shaman holds vigil and runs the devices which drive back the Dero, their giant, four-limbed enemies. The Patrol reaches the pyramid and undergoes a series of trials designed to let the intelligent Tero inside but keep the barely sentient Dero out. At the center of the pyramid they meet the Tero shaman. He instructs them on how to get home using the pyramid's power crystal. Eon serves as the focus, using his powers to guide the team to their proper time. Errant provides the energy needed, channeling his raw cosmic power into the crystal. The Patrol gathers together. They have only a few minutes before the asteroid hits. The crystal grows brighter and brighter and then the world begins to fade away. As it does, Errant hears a voice say, "Do not let them undo what has been done." When the light fades, the Patrol finds themselves standing in the Central district of modern day Paradox City. They even have the Tero power crystal, which will can used to replace the power crystal destroyed when the base went haywire. The only problem? Eon is nowhere to be seen. He has vanished into the timestream. Chronologically, this special issue takes place between issue six and issue seven. It marks the debut of the Tero and the first mention of the Dero. It is also the departure point for Eon, who will not return for months.

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Special Issue 3

Title: Lucky in Love
Team Present: Myth, Fortune's Agent, Think Tank
Adversaries: Crazy stalker girl
While testing out an experimental pair of leaping boot, Fortune's Agent II, Think Tank, and Myth are attacked by ninjas. During the fight, Fortune's Agent II dies. He is brought before Lady Luck, who informs him that he has more to do. Fortune's Agent II returns with new powers. The defeated ninjas disolve into puddles of ink. Eventually, the team tracks the attack to the administrative assistant at the DA's office. She had a crush on Fortune's Agent II's civilian identity but, mentally unbalanced, she decided to use a magic ink formula she had found to destroy him. If no one else could have him... the final battle was against a giant, cyborg prawn.

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Special Issue 4

Title: Hostage Situation
Team Present: Errant, Myth, Think Tank, Black, Fortune's Agent
Adversaries: Planetary Defense Brigade
Terrorists take a stadium hostage during a soccer game. The Paradox Patrol responds to the crisis but so does the Planetary Defense Brigade. The Patrol wants to take a more cautious approach. The Brigade believes the best course of action is to enter, kill the terrorists, and leave. This results in a battle between the two teams. The Patrol narrowly defeats the Brigade and goes on to rescue the hostages.

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Major Havoc Special

Title: Major Havok Special
Team Present: Major Havoc
Adversaries: Randomizer, Queen Dragon, Umbras Caesar
IAT agent Lola Deveraux gives Major Havok an assignment: a Los Alamos scientist has gone missing with sensitive documents. He has been tracked to Tuvala, the island nation ruled by Queen Dragon. While not officially a state sponsor of terrorism, the government is still worried. Since Queen Dragon is an Impossibility and seems to have technology that can detect Impossibilities, the government decides to send Major Havoc, who is both familiar with Impossibilities and not one himself. He disguises himself as a tourist and travels to Tuvala. Cloak and dagger activities follow, including meetings with a contact, a flirtatious entanglement with an Italian spy, and finally infiltration into Queen Dragon's palace. Major Havoc is caught but released when he explains the situation. It turns out the Randomizer, who was working for Queen Dragon, took a job on the side and acquired the plans for Umbras Caesar, a mercenary leader with delusions of grandeur. Caesar has a training base on a nearby island and Queen Dragon is happy to provide the Major with transportation to it. Once there, Major Havoc sneaks onto the training base, retrieves the plans, and destroys all of the computer equipment present for good measure. He escapes, mission accomplished. This special issue marks the first appearance of the Queen Dragon.

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Errant Special

Title: Errant Special
Team Present: Errant
Adversaries: Mashan the Star Killer, Logromyth
Errant investigates a theft he believes was committed by Mashan. During the investigation, Errant is attacked by the Mysteries, who mistakingly believe him to be Mashan. Once the matter is cleared up, Errant discovers that Mashan stole an ancient tablet. With a copy of the tablet's notes in hand, Errant heads home. It turns out, however, that he doesn't have to look for Mashan. Mashan the Star Killer comes to Errant under a truce. The Logromyth, an alien race that worships chaos, are approaching Earth with a fleet. Mashan asks Errant to help him stop this menace. Together, they travel to space and do battle, destroying most of the Logromyth fleet, though they take a pounding themselves.

Go to: Volume 1, Issues 1-10
Go to: Volume 1, Issues 11-21
Go to: Volume 2
Go to: Volume 2, Special Issues

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