Kenneth Ling

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Captain
First Episode1.2: Curse of the Bambino
Concept Spaceship captain
Theme Song {{{Theme}}}
Profile
Full NameKenneth Ling
Legal StatusNo criminal record
Known AliasesNone
Age29
BirthplacePaquin
Favored WeaponKatana

Contents

Relevant Episodes

Background

Kenneth Ling wasn't born on Regina but he grew up there. His mother owned a dance hall and he helped out where he could. When he wasn't helping his mom, he babysat his sister or hung out with his best friend, Jack “Heat” Johnson. All in all, Kenneth's childhood was quite boring. Locally, he was known as a good boy, though one that often got into all sorts of mischevious trouble. When he grew old enough, Kenneth joined the war on the side of the Independents. After the war ended, he took his inheritance from his father and sold it, then used that to buy himself a ship. He hired a crew and left Regina. He goes back occasionally but he doesn't intend to stay there, or anywhere land-bound, long.

Kenneth died when the drop off on a job went bad. A stray bullet hit an anti-matter containment device and everything blew to hell.

Physical Appearance

Kenneth is a young looking man with Asian features. He prefers to keep his clothing neat. He often wears the brown, leather coat he got while serving in the Independents.

Psychological Profile

Kenneth is naturally charming but can be a very intense individual. He chooses his words carefully.

Character Sheet

ATTRIBUTES
Agility d8
Strength d8
Vitality d8
Alertness d6
Intelligence d6
Willpower d8

ASSETS
Leadership (Major): All his life, Kenneth's been the one in charge. He exudes a natural, almost undefinable charisma that causes others to look to him to make decisions. If he has any one, true skill, this is it. Once per session, Kenneth can designate a goal. Everyone working on achieving that goal gains a +2 step Skill bonus on any one action directly related to completing the task. He may also spend his own plot points on the actions of his crew when they are working on completing the task.
Mean Left Hook (Minor): Kenneth's mother trained him in the art of kung fu. He learned well. Kenneth's unarmed attacks inflict basic damage instead of stun.
Steady Calm (Minor): Kenneth realizes that his crew looks to him for leadership. He works hard at always being calm and in charge, even when the situation's shot to hell. Kenneth gains a +2 step bonus on Willpower checks to avoid being shaken, frightened, or startled.

COMPLICATIONS
Loyal (Minor): Kenneth is loyal to his crew. Kenneth will do anything to make sure his crew stays safe and alive.
Things Don't Go Smooth (Minor): So far, Kenneth has managed to keep both his crew and himself alive but it seems like every job has a twist that he didn't forsee. There's always one little pebble in the river. Once per session the GM can force Kenneth to re-roll an action and take the worse of the two rolls.

SKILLS

  • Animal Handling d4
  • Athletics d6
  • Covert d4
  • Discipline d6
    • Leadership d8
  • Guns d2
  • Influence d6
    • Persuasion d8
  • Melee Weapon Combat d6
    • Sword d10
  • Perception d6
    • Empathy d8
  • Pilot d4
  • Survival d4
  • Unarmed Combat d6
    • Kung Fu d10
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