Huxley T. Rawl
From HOTGT
Contents |
Relevant Episodes
Background
Huxley T. Rawl has always believed that a man can raise himself up. He started out running a small delivery service. He used the money he made there to start a bigger business and a still bigger business until he was able to afford the Pussycat. He had her renovated to serve as a salvage vessel. Before and during the war he made out well, earning quite a bit of profit. However, after the war he met misfortune. Huxley was caught and, because he didn't have a proper salvage permit, sent to jail. When he left jail he got a new ship, some crew, and dedicated himself to getting back what was his.
Huxley stole the Mao's Claw but had to flee when it was reclaimed. His current whereabouts are unknown.
Physical Appearance
The alliance wears purple. The independents wear brown. Huxley prefers black.
Psychological Profile
Huxley used to be a fairly genial guy but prison changed him. He came out cold, bitter and, quite frankly, a touch on the insane side. He usually keeps it together but at times his temper sends him on violent rants.
Character Sheet
ATTRIBUTES
Agility d8
Strength d8
Vitality d8
Alertness d10
Intelligence d8
Willpower d12
ASSETS
Friends in Low Places (Minor) - Huxley knows a lot of folks who aren't exactly on the bright side of the law.
Intimidatin' Manner (Minor) - Huxley has that glare that tells people to back the hump off.
Talented (Minor) - Huxley has a knack for business and understanding how it works.
COMPLICATIONS
Branded (Minor) - Huxley has a rap sheet. He isn't liked by the Alliance authorities and he isn't much liked by United Reclamation either.
Greedy (Minor) - Huxley is just greedy, plain and simple. When he can get money? He will get money.
Leaky Brainpan (Minor) - Huxley came out of jail wrong. He's prone to irrational and violent fits of anger and is fixated on getting the Claw back in a way that just ain't healthy.
SKILLS
- Athletics d2
- Cover d6
- Disable Devices d8
- Open Locks d8
- Stealth d8
- Discipline d6
- Intimidation d10
- Leadership d8
- Guns d6
- SMG d10
- Influence d6
- Lying d10
- Knowledge d6
- Business d10 (d12+d2)
- Melee Weapon Combat d4
- Perception d6
- Pilot d6
- Technical Engineering d6
- Unarmed Combat d6
| Heroes of the Great Tree Topics | ||
| Impossibilities | I-verse background • Player Characters • NPCs • House Rules | |
| Phantapunk | Aeryn Background • Player Characters • NPCs • House Rules | |
| Concrete & Crimson | World Background • Scoobies • NPCs • House Rules | |
| Keep Flying | The 'Verse • The Crew • NPCs • House Rules | |
| Polybius | The World • Investigators • NPCs • House Rules | |
| Labyrinth | The World • PCs • NPCs • House Rules | |
