From HOTGT
| Asteroid Base
|
|
| First Episode | Episode 1.1: Black Monday
|
| Type | Space Station
|
|
| Profile
|
| Planet | None
|
| System | None
|
| Section | Rim, Empty Black
|
|
History
This asteroid base was built by a now-defunct company as a refueling station. When the company went under, the base was abandoned and, eventually, forgotten. Eventually, it was found by two men named Jack and Pete. Sensing opportunity and being of low moral character, Jack and Pete moved in and began a nice little pro-active salvaging operation. When a ship passed by the asteroid they'd use a missile or two to blow it up. Then they'd pull in the pieces and sell whatever they could salvage, including the valuables of the now dead passengers and crew. Things went wrong for Jack and Pete when they blew up a passing Reaver vessel. The salvagers were either too dumb to notice or too greedy to care what it was they had. Jack and Pete brought the pieces aboard but one of the Reavers had survived. The Reaver proceeded to make himself at home, turning the base into a nice little Reaver paradise. Jack and Pete's corpses formed part of the decoration. The missile batteries were apparently left on automatic because they attacked first The Jack Burton and then the Mao's Claw. The crew of the two boats joined forces, killed the Reaver, and shut down the missiles so future ships could go by unharmed (and, more importantly, they could get the gorram hell away without getting their butts blown up).
Location Notes
These notes reference the accompanying map of the base. The numbers indicate rooms while the letters indicate elevators. The red lines are air ducts large enough to crawl through.
1. Salvage Bay: What was once a natural pocket inside the asteroid has been carved into a hangar bay large enough for one decent sized transport. Ships enter and leave through a large airlock built into the ceiling while people leave through an elevator door on the starboard side of the room. Right now there’s only one ship here. Or, rather, the remains of one. The vessel obviously got blown to hell and the pieces were dragged inside. Parts of the feh wu are scattered every which way. Something’s happened here. A large scortch mark pattern decorates the aft walls, ceiling, and floor and pieces of machinery that don’t seem to belong to the broken ship are flung about every which way. The lights are dim, as if they aren’t getting enough power, but still enough power that the emergency blues don’t kick in. The air has a faintly stale taste to it.
Plans for the asteroid base.
2. Shuttle Bay: This room’s just about as big as the cargo bay of the Mao’s Claw. It is round in shape and obviously used for the storage of the simple cargo shuttle that’s kept here. Or, rather, what’s left of her. It looks like someone had a field day. The shuttle’s pocked and torn and carbon scored in big, black patches. It is clear this bei bi shiou ren of a ship won’t fly again. There’s an elevator door set in the aft wall. The lights are dim, as if they aren’t getting enough power, but still enough power that the emergency blues don’t kick in. The air has a faintly stale taste to it. The room is chilly.
3. Environmental Controls: The door to this small room’s been yanked right off it’s gorram hinges. It lies on the floor of the corridor in front of the room. Inside there’s a tangled mess of dead wires, deader circuit boards, cracked and mangled displays, and bits and pieces of buttons and dials and switches.
4. Water Tanks: The door to this tiny room’s still on its hinges but it looks like someone tried to pull it off. It hangs open and bent, hanging on with the last of its strength. Beyond is a small room, not more than two feet square. There’s a hatch in the floor which has been pulled open. The strange thing is it looks like someone decided to paint the little room with da shiong la se la ch’wohn tian. There’s feces smeared all over the walls. It smells ripe.
5. Living Quarters: The elevator lets off into a short hallway. Doors line the port and starboard sides of the corridor. Two doors on each side. Three of the doors have names painted on them: Pete. Jack. Fahn Dahn, though the names of Jack and Pete have been smeared in what seems to be dried blood. The doors to Pete and Jack’s rooms will open. Beyond are the smashed remnants of two men’s lives. There’s very little here that is recognizable. In fact, everything has been gathered together into the corner to form some kind of odd nest. The door to Fahn Dahn’s room is ajar. Inside there’s a large piece of rough ceramic shaped like a tree that fills the room, branches brushing the walls here and there. A big bowl of water, empty, sits in the corner. The fourth room is empty.
6. Lounge/Galley: As big as the living quarters and the hallway they sit off of together, this room probably once houses a combination of lounge and galley. Tables and chairs are overturned everywhere and the place stinks of rotting foodstuffs. Cans of vegetables and meat have been opened and the contents been strewn about. One wall is dominated by a large cortex screen, though that has been shattered.
7. Control Room: Unlike the rest of the base, the control room seems mostly intact. While the lights are low, the air is stale, and the temperature cold, nothing has been torn apart. The room has been splattered in blood, though. There’s dried remains of it everywhere. The room is built in a circular pattern with four consoles and four chairs, each facing a cardinal compass point.
8. Power Core: A catwalk leads to a platform that hangs above the station’s power core. Down below, the power core has been exposed and is open, glowing mightily and angrily. Hanging from the underside of the platform are two mutilated corpses. What’s been done to them ain’t fit to describe to a human being. Needless to say, it is all kinds of shiang jing ping. There is a control console here but it has been ripped apart.
9. Dump Room: The doors are open and the smell that drifts out from behind is joo fuen chse bad. Beyond is a big cavern, rough and rocky. The floor’s covered in bits of rotting and rotted garbage, organic matter, twisted piles of metal, nasty piles of human waste, and the like. The room was probably once a pit but it has been filled to a level almost even with the corridor now.